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Simulated Universes Engineer

Organismo
Ineffable
País
🇬🇧 Reino Unido
Lugar
London
Puestos
1
Tipo de vínculo
privado

Descripción del puesto

Our mission is to make first contact with superintelligence. We are creating a superlearner that discovers all knowledge from its own experience, from elementary motor skills through to profound intellectual breakthroughs. This superlearning capability - the ability to endlessly discover knowledge and skills, without relying on human data - will be driven by the world’s most powerful reinforcement learning algorithms. The superlearner is expected to rediscover and then transcend the greatest inventions in human history, such as language, science, mathematics and technology. If successful, this will represent a scientific breakthrough of comparable magnitude to Darwin: where his law explained all life, our law will explain and build all intelligence. Role brief Intelligence cannot emerge in a void. It needs a place to grow and flourish. As an Engineer for Simulated Universes, you’ll help us craft, shape and maintain the worlds in which superlearners can emerge and thrive. That means making those worlds accurate, reliable and intricate, and scaling them to unprecedented highs in terms of both parallelism and speed. It’s a challenging quest and one that’s critical to our mission. In this role, you will: Build the engineering foundations of our new environments; designing, implementing and maintaining them as they grow Partner closely with the team creating the blueprints for the worlds we need to build Close the loop between blueprint and build, enabling fast, iterative research cycles Scale the environments up, while utilising state-of-the-art hardware About you You’re an engineer with a passion for creating artificial worlds, and you know what it takes to make them emerge at scale. You may be a good fit if you: Bring industry experience with large-scale simulations , whether in demanding scientific domains or in the games industry Know how to build systems like huge distributed MMOs that rely on world parallelism, large-scale physics engines, or logic that preserves

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